Dr. Kristian Rother
Kristian is a freelance Python trainer who wrote his first lines of Python in the year 11111001111. After a career writing software for life science research, he has been teaching Python, Data Analysis and Machine Learning throughout Europe since 2011. More recently, he has built data pipelines for the real estate and medical sector.
Kristian has translated 5 Python books and written 2 more himself, in addition to numerous teaching guides. Kristian has collected 364 stars on Advent of Code. His knowledge about async is, unfortunately, miserable. His favorite Python module is 're'. Kristian believes everybody can learn programming.
Session
In this tutorial, you will play several games that can be used to teach machine learning concepts. Each game can be played in big and small groups. Some involve hands- on material such as cards, some others involve electronic app. All games contain one or more concepts from Machine Learning.
As an outcome, you will take away multiple ideas that make complex topics more understandable – and enjoyable. By doing so, we would like to demonstrate that Machine Learning does not require computers, but the core ideas can be exemplified in a clear and memorable way without. We also would like to demonstrate that gamification is not limited to online quiz questions, but offers ways for learners to bond.
We will bring a set of carefully selected games that have been proven in a big classroom setting and contain useful abstractions of linear models, decision trees, LLMs and several other Machine Learning concepts. We also believe that it is probably fun to participate in this tutorial.